WELCOME TO NIKKI'S PLACE: DIGITAL STORY
GETTING A JOB AT NIKKI'S PLACE: GAME PLAY WALK-THROUGH
Argo, Bartley, Nicholas DeArmas, Amanda Hill, Sara Raffel, and Shelly Welch. "The Way It Used to Be: Exploring Cultural Heritage through the Augmented Reality Story of a Neighborhood Soul Food Restaurant." Visual Ethnography 5:2 (2016).
Amanda Hill, Raffel, Sara, and Bartley Argo. “Interactive Stories for the Classroom: Creation and Curriculum.” Sixth International Digital Storytelling Conference, Northhampton, MA, September 25-27, 2015.
Raffel, Sara. “Interactive Story: Project Management from Inception to Testing.” SIGDOC 2015, Limerick, Ireland, July 16-17.
GETTING A JOB AT NIKKI'S PLACE
"Getting a Job at Nikki’s Place" is an interactive digital story developed at the University of Central Florida using the augmented reality software, ARIS, and digital storytelling.
The goal of the game and digital story is to encourage players to learn the history of the Parramore neighborhood, a historic area in downtown Orlando. The story is told through the eyes of Nick Aiken, the owner of a popular neighborhood restaurant, Nikki’s Place. The game takes the player into the past, showing him or her the businesses that were in the once-thriving area.
For this project, Amanda created "Welcome to Nikki's Place," a digital story about Mr. Aiken's journey with Soul Food and Parramore and helped with game design and story. She additionally designed, edited, and co-wrote "Mobile Storytelling: A guidebook for teaching students hwo to tell community-based mobile stories in the classroom," a resource for educators to use with their students to create their own community-based stories. Download the guide HERE.
Dr. Natalie Underberg-Goode
Project Team – Initial Design
Project Team – Testing and Development